The level has unique enemies like Grandpa Pumpkin (which can only be defeated by throwing other enemies) and Peasanto's reappearance with slightly different behaviors. The level lacks a tileset and a theme so there is no music until i reach the chase section, at which point the chase music (the death I deservioli) will start playing and keep looping until the end of the level.
Oh, another detail: despite it being in the SAGE Demo, the level was actually built for Peppino’s old physics, which causes a few issues like the knight form being immune to some of the outlets, some metal blocks being unbreakable depending on the context and Pepperman accelerating to an insane speed if you run faster than base mach 3 during the chase segment.
Download link:
Credits to Calaminster for making this mod and to Pizza Tower Guy for making the game itself
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